About me
Experienced and results-oriented CIO and Lead UAV Engineer with a proven track record of managing IT systems and leading innovative projects in unmanned aerial systems (UAS) and advanced robotics. Skilled in combining technical expertise, strategic planning, and team leadership to develop high-performance solutions tailored to diverse industry needs. Adept at overseeing R&D processes, optimizing production workflows, and delivering customized technological innovations. Strong communicator and leader, ensuring the seamless execution of projects and driving organizational growth through cutting-edge advancements in autonomous systems.
Skills
- Modeling: 🌟🌟🌟🌟🌟
- Management: 🌟🌟🌟🌟🌟
- Level design: 🌟🌟🌟🌟🌟
- Concept Art: 🌟🌟🌟🌟🌟
- AI tools: 🌟🌟🌟🌟🌟
- HTML/CSS: 🌟🌟🌟🌟🌟
- Javascript programming: 🌟🌟
Software
- 3D Max – 🌟🌟🌟🌟🌟
- Blender – 🌟🌟🌟🌟🌟
- Photoshop – 🌟🌟🌟🌟🌟
- ZBrush – 🌟🌟
- Mudbox – 🌟🌟
- Keyshot – 🌟🌟
- Fusion 360 – 🌟🌟🌟🌟🌟
- Substance Painter – 🌟🌟🌟🌟
- Substance Designer – 🌟🌟🌟
- Marvelous Designer – 🌟🌟
- Marmoset Toolbag – 🌟🌟🌟
- Corel Draw – 🌟🌟🌟🌟🌟
- UNITY – 🌟🌟🌟🌟🌟
- UE4 – 🌟🌟🌟🌟
Languages
Ukrainian (Native)
- Russian (Native)
- English (Pre-Intermediate)
Education
Level Design For Games
Jan 2019 – Mar 2019
Design Courses
Lider – Kyiv
Jul 2003 – Dec 2003
Interests
- Teaching: 🌟🌟🌟🌟🌟
- 3D printing: 🌟🌟🌟🌟🌟
- Painting: 🌟🌟🌟🌟
- Drawing: 🌟🌟🌟🌟
- Programming: 🌟🌟🌟
Teaching
2021
Mentorship
- Developed and implemented a mentorship program in “Concept Art for Games” for clients of different industries.
- Developed and implemented a mentorship program in “3D Modeling for Games” for clients of different industries.
2017 – ClubKey.com.ua
- Developed and instructed the “Blender – modeling for the game”, teaching children to use Blender for creating high-quality game content.
2016 – PRJCTR.com
- Developed and instructed the “Concept Art Course,” providing aspiring artists with insights and techniques to excel in the world of concept artistry.
2007-2012 – AcademyGraphics.com.ua
- Designed and delivered the “Texturing for 3D Game” course, enriching students with practical knowledge and skills in the realm of game artistry.
Hobbies
I’m passionate about “Product Design,” creating innovative solutions for the Ukrainian army, including military drones and defense devices. I enjoy working on practical, real-world projects. Teaching 3D graphics, specializing in “Texturing Game Assets,” is a rewarding pursuit. I’ve also spoken at various Ukrainian game exhibitions. Additionally, I’m an enthusiastic programmer, having developed useful Photoshop scripts and plugins.
Glory to Ukraine! ✌️
WORK HISTORY
CIO and Lead UAV Engineer
Mar 2023 – current time
I specialize in the design, manufacturing, and implementation of unmanned aerial systems (UAS) and their components. My key responsibilities include:
– Managing the company’s IT infrastructure and ensuring efficient internal processes.
– Designing, testing, and optimizing drones and peripheral equipment.
– Leading a team of engineers to deliver innovative UAV solutions.
– Analyzing customer needs and implementing customized solutions for various industries.
– Managing strategic planning and developing new business directions, including launching a production line for drone development and assembly.
My role combines technical expertise with management skills, enabling the delivery of cutting-edge solutions to meet customer demands and drive company growth.
Art director / Level designer
StreamTech Ltd. Lviv
Mar 2020 – Oct 2023
- Designed and developed 16 square kilometers of open space world for the third camera, ensuring a seamless and immersive gaming environment.
- Spearheaded the planning and blocking for buildings and in-game locations, optimizing player experiences.
- Successfully implemented a robust system for terrain generation, vehicle modeling, and character design to enhance game realism.
- Pioneered the development of a character and car constructor, streamlining the content creation process.
- Fostered effective cross-departmental communication between 2D, 3D, Level Design, and Technical teams, promoting synergy and collaboration.
- Proficiently managed a ten(10)-member team, overseeing tasks, setting project milestones, and ensuring project deliverables were met on time.
- Conducted candidate communication and interviews, contributing to the recruitment and onboarding of top talent for the company.
Level Designer
Plarium, Kharkiv
Feb 2019 – Feb 2020
- Executed Level Designer duties, consistently delivering captivating gameplay experiences.
- Innovatively designed and developed tools to enhance level design efficiency, emphasizing speed and quality to elevate the overall gaming experience.
- Enhanced game levels based on thorough analysis of playtest feedbacks.
Level Designer / Environment Team Lead
Plarium, Kharkiv
Jul 2018 – Jan 2019
- Engineered a comprehensive production system, completely overhauling the project pipeline and management processes.
- Streamlined inter-departmental communication between 2D, 3D, Level Design and Technical teams.
- Successfully transitioned leadership responsibilities to a team lead from within the organization.
Technical Artist / Level Designer
Plarium, Kharkiv
Jan 2018 – Jun 2018
- Created a level development system from scratch.
- Produced whitebox and graybox designs (blockouts) for game environments.
- Established an in-house playtesting framework.
Level Designer / Team lead
Vostok Games, Kyiv
Mar 2017 – Dec 2017
- Developed the foundational compositions for all in-game locations in “Fear the Wolf.”
- Crafted and generated diverse landscapes.
- Orchestrated a team of three environment artists.
- Created Points of Interest (POI) compositions.
- Pioneered the concept of “auto-generating locations.”
Level Designer
Wargaming.net (Persha Studia), Kyiv
Feb 2013 – Feb 2017
- Designed immersive environments for “World of Warplanes.”
- Developed comprehensive level compositions and blockouts.
- Crafted engaging compositions for Points of Interest (POI).
CG Artist
Wargaming.net (Persha Studia), Kyiv
Aug 2011 – Jan 2013
- Created models and textures (tanks) for “World of Tanks”
CG Artist (2D/3D/Concept Art)
Nikitova Games (Persha Studia), Kyiv
Apr 2006 – Jul 2011
- Produced models and textures for outsourcing projects, including renowned titles like “Battlefield 2142”, “Overlord”, “Dirt 3”, “Sims 3”, “End of Nation”, “Siphon Filter: Logan’s Shadow (PSP)”, “Burnout Dominator (PSP)”, “DJ Hero 2”, “City of Villains”, “M&M’s Adventure”, “APB”, and “Grime Craft”.
- Additionally, contributed to the gaming industry by creating concept art and casual art for Facebook games.
Some old my work
Senior Print Designer
Scientific Methodological Center Of Ukraine, Nemishaeve, Kyiv region
Aug 2005 – Dec 2006
- Led a dynamic design team of six (6) professionals.
- Oversaw the design and production of educational books and teaching materials for the Ministry of Agrarian Politics of Ukraine.
- Managed the design and layout of instructional videos tailored for students in the agrarian field.
- Concurrently served as the in-house staff photographer.
Map maker (Level Maker for CS1.6 and Source)
Freelancer, Kyiv
Jun 2004 – Jul 2006
- Designed, customized, and marketed maps for “CS1.6” and “CS Source”, supplied to the prominent Kyiv games club.
- Skillfully integrated advertising elements into pre-existing maps.
- Enhanced core maps such as “de_dust” and “cs_office”.
- Crafted personalized player skins to elevate the gaming experience.
Print designer
Publishing House “BusinessTema”, Kyiv
Nov 2003 – Mar 2005
- Crafted artistic and contemporary designs for management professionals.
- Spearheaded the layout of colorful magazines.
- Created captivating advertisements for the magazine.